One of my biggest pet peeves is games which use magic as an excuse instead of a building block.
On a side note video game magic is still very weak-sauce when compared to the kind of casting you see in movies like Frozen, would like to be able to magic myself a house or maybe a training exercise with cleaning a room with autonomous brooms and such.
Just saying even green lanterns have to learn to multitask.
A delayed post about needless changing and copyrighting of words in relation to gaming.
Such as the use of Destiny instead of Luck
This week I talk about intentionally Flawed game releases after an especially disastrous year for certain dev teams.
Decided to go ahead and start my podcast with a short discussion about what better graphics can mean in broadened terms.
With Skyrim, GTA V, and Assassin’s creed 4, Triple A gaming has finally managed to Open up the Open World (Sand Box) game design.
I feel it’s time to quantify how games can encourage a more open play environment, and divine a standard for the future.