Your browser (Internet Explorer 6) is out of date. It has known security flaws and may not display all features of this and other websites. Learn how to update your browser.

Archive for August, 2013

The Immature M rated games

What if M rated games where only sold to adults like their cinema counterparts. Not to shield children, but to build for adult interests. Currently every game made assumes children may play it, thus including them in the target audience. In my perfect world the M rating would be taken seriously as it would limit your audience to being college aged and older.

It appears to me that we have created two thoroughly undeserved audiences; we are selling games to adults that intentionally appeal to children. One could assume that the T rating serves no purpose. However, most games contain at best PG-13 subject matter and similar mindset in regards to content quality.

I enjoy the silly and the strange, but I want more video games made purely for the adult audience.


Sequels for the One Off

As a nerd I hate when a story decides a universe ends with its main characters.

Recently it’s been suggested that the “One Off” video game is too expensive to produce, and no one wants another Highlander sequel. However it’s not impossible to continue a mythos or universe.

This got me on the line of thinking what if they did make, just as an example, a Last of Us Sequel (Last of Us 2 Knights of the Damned). I would set the sequel in England, you’d have to retake the ravaged British islands. Joel and Ellie are still in America doing whatever; the new version would simply be King Arthur vs Zombies with improvised weapons.

Maybe it’s not a worthy game story but it’d be a way of doing more with the Last of Us universe.

That’s not to say that every game universe can be expanded into a sequel. For the games with non-recyclable settings you can always recycle the game assets.


The Fan Fiction Game

I think you can’t rate Shadow Run solely on its included story; Shadow Run should, instead, be rated on its ability to allow amateur game designers, fan fiction writers, and dungeon masters to tell their own stories.

It’s my interpretation that the campaign, which teases of greater story options, intentionally provokes player’s creativity. The included modding tools are already in use and I look forward to playing the story driven campaigns (now works in progress), built by members of the community.