Xbox One Cloud Deconstructed

Its like Having [More Than One] Xbox in [your home]

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Click for a real example of using multiple Xbox’s as one

This is a breaking point for me , where the Xbox One is being stretched beyond what it really does.

For this to be true games themselves could not be played directly on the Xbox One because they would instead be played on a remote server, similar to how OnLive functions.

Running each game in this way could work given their 1.5mB/s connection recommendation (unless they said mb (mega bit) in which case it’s not). However, this would limit your visual definition based on Microsoft Server Load balancing and all but guarantee wait times to play single player games. It Also, would suggest that all the power in an Xbox One would regularly go to waste as it would serve almost no purpose to have anything beyond a cellphone to regurgitate information from a web/”cloud” server.

It’s much more likely that games on an Xbox are not played this way (otherwise the $500 price mark would be much lower), and instead they are played in tandem with some limited cloud services. DriveAtar is a good example where ghost data is analyzed then uploaded to a server which turns it into a competitive AI. It is a real use of the cloud though not one that actually enhances the power of your Xbox just the complexity of the program beyond what the creators sold you.

In short it’s not like having More than one Xbox One, it’s like having your Xbox One make more productive use of the internet.

But Couldn’t the Xbox One eventually achieve this?

Yes but not with what they have given you.

Computers clustered together to form more powerful computers tend to communicate with each other at about 100mB/s (sometimes extremely higher) or 66 times faster than the “Optimal” speed recommended for a Xbox Live connection. What’s more is the amount of information for HD games or 4K HD, is such that the intended standard would be sub par for gaming or even movie viewing in some situations.

Your hard-drive communicates with your computer around a minimum gaming speed of about 150MB/s, even faster if you have SSD or really high parts. The internet in most cases just can’t compete with that kind of data rate, and isn’t going to be able to ,in most areas, for a long time.

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